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Aesthetics

December 2, 2018

So, at some point I’ll need to pick an aesthetic for the game. Ideally, its fairly minimalistic (because I’m only really a programmer) while also meshing with the nature themes of the game. The following are some images which I don’t own but could help act as an inspiration for the aesthetic.

Soma’s Beauty

The look of the final area in Soma is simply amazing. Its super short and small but looks absolutely fantastic. Ideally, I could make a game that looks that good but given my lack of experience with environment design I’m not sure how realistic this look is. Either way, these pictures serve as an excellent “best case scenario” for how the game looks.

Here is some dreamy concept art: Image

Here is the ark in game: Image


The Witness’ Minimalism

The witness is a very good-looking game given that it was made by 3 artists instead of a small team like with Soma. I don’t think their aesthetic would work but I love how minimalistic everything looks. Ideally, I can avoid those straight polygon edges everywhere.

Image


Planet Alpha’s Mix of Hard Edges and Smooth Surfaces

Before seeing this game, I didn’t think you could so beautifully mesh hard lines for terrain and interesting foliage on it. It looks stunning and gives me hope I could make something like this work.

Image

Image


The Stunning Color Palette of this Art

Honestly, when I first saw this, I was completely drawn in by the blues, purples and pinks of this image. It looks absolutely amazing and I wish I could make an equally awesome color palette work in a game. It’s all so bold and beautiful.

Image


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